In this paper we present a technique for generating three-dimensional wood
textures using a regular texture array. Currently three-dimensional wood te
xtures are generated using procedural textures. Procedural textures are fle
xible and require little memory, however the modeling of local artifacts su
ch as knots is difficult using the procedural approach. By representing the
wood as a texture array and growing the wood in this array we can easily s
imulate local phenomena such as knots. Our growth model is an approximation
to the biological model and assumes that there are several similar wood ce
lls per array element. This means that we can model artifacts that are defi
ned by groups of similar cells. In particular our model is well suited for
the modeling of soft-woods.