In this paper we present a new Maximum Intensity Projection (MIP) algorithm
which was implemented employing splatting in a shear-warp context. This al
gorithm renders a MIP image by first splatting each voxel on two intermedia
te spaces called "worksheet" and "shear image". Then, the maximum value is
evaluated between worksheet and shear image. Finally, shear image is warped
on the screen to generate the result image. Different footprints implement
ing different quality modes are discussed. In addition, we introduced a lin
e encoded indexing speed-up method to obtain interactive speed. This algori
thm allows for a quantitative predictable trade-off between interactivity a
nd image quality.