This paper describes the prototype of a facial expression editor. In contra
st to existing systems the presented editor takes advantage of both medical
data for the simulation and the consideration of facial anatomy during the
definition of muscle groups. The C-1-continuous geometry and the high degr
ee of abstraction for the expression editing sets this system apart from ot
hers. Using finite elements we achieve a better precision in comparison to
particle systems. Furthermore, a precomputing of facial action units enable
s us to compose facial expressions by a superposition of facial action geom
etries in real-time. The presented model is based on a generic facial model
using a thin plate and membrane approach for the surface and elastic sprin
gs for facial tissue modeling. It has been used successfully for performing
facial surgery simulation. We illustrate features of our system with examp
les from the Visible Human Dataset.(TM)