Rapid and accurate contact determination between spline models using ShellTrees

Citation
S. Krishnan et al., Rapid and accurate contact determination between spline models using ShellTrees, COMPUT GR F, 17(3), 1998, pp. C315-C326
Citations number
38
Categorie Soggetti
Computer Science & Engineering
Journal title
COMPUTER GRAPHICS FORUM
ISSN journal
01677055 → ACNP
Volume
17
Issue
3
Year of publication
1998
Pages
C315 - C326
Database
ISI
SICI code
0167-7055(1998)17:3<C315:RAACDB>2.0.ZU;2-W
Abstract
In this paper, we present an efficient algorithm for contact determination between spline models. We make use of a new hierarchy, called ShellTree, th at comprises of spherical shells and oriented bounding boxes. Each spherica l shell corresponds to a portion of the volume between two concentric spher es. Given large spline models, our algorithm decomposes each surface into B ezier patches as part of preprocessing. At runtime it dynamically computes a tight fitting axis-aligned bounding boa across each Bezier patch and effi ciently checks all such boxes for overlap. Using off-line and on-line techn iques for tree construction, our algorithm computes ShellTrees for Bezier p atches and performs fast overlap tests between them to detect collisions. T he overall approach can trade off runtime performance for reduced memory re quirements. We have implemented the algorithm and tested it on large models , each composed of hundred of patches. As performance varies with the confi gurations of the objects. For many complex models composed of hundreds of p atches, it can accurately compute the contacts in a few milliseconds.