To improve the cost-effectiveness of training, the Navy is implementing per
sonal computer (PC) based, interactive multimedia courses such as the Subma
rine Ship Control Training Program. Developed at the Applied Physics Labora
tory, this program is a multimedia and simulation-based training tool that
teaches the principles of submarine ship handling for various classes of U.
S. submarines. As a PC-based program, it allows students to conduct indepen
dent and self-paced training on laptop PCs while aboard ship and on long-du
ration deployments. One feature of the program provides multimedia lessons
in theory, techniques, and procedures related to driving a submarine while
submerged. The program's most significant: feature, however, is a high-fide
lity, 6-degree-of-freedom, interactive, real-time ship control simulation (
built by the Laboratory originally for analysis applications) in which stud
ents can practice driving a "virtual" submarine while responding to problem
scenarios. This training tool has been in the Fleet since early 1997 and h
as been well received by submarine crews. This article discusses the evolut
ion of the Submarine Ship Control Training Program, from its origin as an a
nalytical simulation to its development as a multimedia PC-based training t
ool.