A constructive solid geometry (CSG) conversion for a polygon takes a list o
f vertices and produces a formula representing the polygon as an intersecti
on and union of primitive halfspaces. The cartographers' favorite line simp
lification algorithm recursively selects from a list of data points those t
o be used to represent a linear feature, such as a coastline, on a map. By
using a data structure that maintains convex hulls of polygonal lines under
splits, both were known to have O(n log n) time solutions in the worst-cas
e. This paper shows that both are easier than sorting by presenting an O(n
log* n) algorithm for maintaining convex hulls under splits at extreme poin
ts. It opens the question of whether there are practical, linear-time solut
ions to these problems. (C) 1998 Elsevier Science B.V. All rights reserved.