A cornerstone of game theory is backward induction, whereby players reason
backward from the end of a game in extensive form to the beginning in order
to determine what choices are rational at each stage of play. Truels, or t
hree-person duels, are used to illustrate how the outcome can depend on (1)
the evenness/oddness of the number of rounds (the parity problem) and (2)
uncertainty about the endpoint of the game (the uncertainty problem). Since
there is no known endpoint in the latter case, an extension of the idea of
backward induction is used to determine the possible outcomes. The parity
problem highlights the lack of robustness of backward induction, but it pos
es no conflict between foundational principles. On the other hand, two conf
licting views of the future underlie the uncertainty problem, depending on
whether the number of rounds is bounded (the players invariably shoot from
the start) or unbounded (they may all cooperate and never shoot, despite th
e fact that the truel will end with certainty and therefore be effectively
bounded). Some real-life examples, in which destructive behavior sometimes
occurred and sometimes did not, are used to illustrate these differences, a
nd some ethical implications of the analysis are discussed.