Don't wait for the monsters to get you: A video game task to manipulate appraisals in real time

Citation
A. Kappas et A. Pecchinenda, Don't wait for the monsters to get you: A video game task to manipulate appraisals in real time, COGNIT EMOT, 13(1), 1999, pp. 119-124
Citations number
33
Categorie Soggetti
Psycology
Journal title
COGNITION & EMOTION
ISSN journal
02699931 → ACNP
Volume
13
Issue
1
Year of publication
1999
Pages
119 - 124
Database
ISI
SICI code
0269-9931(199901)13:1<119:DWFTMT>2.0.ZU;2-H
Abstract
A pacman type video-game paradigm is introduced for the manipulation of app raisals in an ongoing active-coping task. Differences in current. appraisal conceptions and their implications for experimental approaches to the mani pulation of appraisals are discussed. Furthermore, the advantages of using concurrent physiological measures are outlined. The features of the game aM AZE and a shell program called PLAYGAME are described. The programs are ava ilable at no cost for researchers interested in using the paradigm.