Retinally reconstructed images: Digital images having a resolution match with the human eye

Citation
T. Kuyel et al., Retinally reconstructed images: Digital images having a resolution match with the human eye, IEEE SYST A, 29(2), 1999, pp. 235-243
Citations number
26
Categorie Soggetti
AI Robotics and Automatic Control
Journal title
IEEE TRANSACTIONS ON SYSTEMS MAN AND CYBERNETICS PART A-SYSTEMS AND HUMANS
ISSN journal
10834427 → ACNP
Volume
29
Issue
2
Year of publication
1999
Pages
235 - 243
Database
ISI
SICI code
1083-4427(199903)29:2<235:RRIDIH>2.0.ZU;2-B
Abstract
Current digital image/video storage, transmission and display technologies use uniformly sampled images. On the other hand, the human retina has a non uniform sampling density that decreases dramatically as the solid angle fro m the visual fixation axis increases. Therefore, there is sampling mismatch between the uniformly sampled digital images and the retina. This paper in troduces retinally reconstructed images (RRI's), a novel representation of digital images, that enables a resolution match with the human retina. To c reate an RRI, the size of the input image, the viewing distance and the fix ation point should be known. In the RRI coding phase, we compute the "retin al codes," which consist of the retinal sampling locations onto which the i nput image projects, together with the retinal outputs at these locations. In the decoding phase, we use the backprojection of the retinal codes onto the input image grid as B-Spline control coefficients, in order to construc t a three-dimensional (3-D) B-spline surface with nonuniform resolution pro perties. An RRI is then created by mapping the B-spline surface onto a unif orm grid, using triangulation. Transmitting or storing the "retinal codes" instead of the full resolution images enables up to tao orders of magnitude data compression, depending on the resolution of the input image, the size of the input image and the viewing distance. The data reduction capability of retinal codes and RRI is promising for digital video storage and transm ission applications. However, the computational burden can be substantial i n the decoding phase.