Commercial ratings assist parents in monitoring their children 's media exp
eriences. Exposure to media violence may affect attitudes and behavior; and
raring systems should accurately reflect the presence of violent content.
Validity indicators for commercial rating systems are examined, including c
onsistency with consumer perceptions. Violent electronic games are a contem
porary media phenomenon. A comparison of commercial ratings for popular ele
ctronic games with consumer perceptions of game content indicates that, for
games with obviously nonviolent or very violent content, there is agreemen
t between consumers and the commercial system. However there is considerabl
e disagreement about notable violent content in games with cartoon-type vio
lence. Recommendations include incorporating consumer perceptions into a co
mprehensive, content-based, informational raring system for all entertainme
nt media.