Rating electronic games - Violence is in the eye of the beholder

Citation
Jb. Funk et al., Rating electronic games - Violence is in the eye of the beholder, YOUTH SOC, 30(3), 1999, pp. 283-312
Citations number
45
Categorie Soggetti
Sociology & Antropology
Journal title
YOUTH & SOCIETY
ISSN journal
0044118X → ACNP
Volume
30
Issue
3
Year of publication
1999
Pages
283 - 312
Database
ISI
SICI code
0044-118X(199903)30:3<283:REG-VI>2.0.ZU;2-3
Abstract
Commercial ratings assist parents in monitoring their children 's media exp eriences. Exposure to media violence may affect attitudes and behavior; and raring systems should accurately reflect the presence of violent content. Validity indicators for commercial rating systems are examined, including c onsistency with consumer perceptions. Violent electronic games are a contem porary media phenomenon. A comparison of commercial ratings for popular ele ctronic games with consumer perceptions of game content indicates that, for games with obviously nonviolent or very violent content, there is agreemen t between consumers and the commercial system. However there is considerabl e disagreement about notable violent content in games with cartoon-type vio lence. Recommendations include incorporating consumer perceptions into a co mprehensive, content-based, informational raring system for all entertainme nt media.