Shaping, or the method of successive approximations, is widely taught in in
troductory psychology and the psychology of learning as a procedure for est
ablishing new behavior. This article illustrates a computer-controlled shap
ing demonstration that allows the user to specify several critical paramete
rs of the shaping process and that then shapes the user's mouse movements t
oward an arbitrary virtual (invisible) target on the computer screen. The r
elative effectiveness of different shaping parameters can be assessed by ex
amining several dependent measures, such as the distance of the cursor from
the target across time and the rate at which reinforcers were earned. This
demonstration allows students to move beyond the notion that shaping is si
mply the application of the "hot-and-cold" game and to understand that ther
e is a science underlying the art of shaping.