Approximating minimum-weight triangulations in three dimensions

Citation
B. Aronov et S. Fortune, Approximating minimum-weight triangulations in three dimensions, DISC COM G, 21(4), 1999, pp. 527-549
Citations number
16
Categorie Soggetti
Engineering Mathematics
Journal title
DISCRETE & COMPUTATIONAL GEOMETRY
ISSN journal
01795376 → ACNP
Volume
21
Issue
4
Year of publication
1999
Pages
527 - 549
Database
ISI
SICI code
0179-5376(199906)21:4<527:AMTITD>2.0.ZU;2-F
Abstract
Let S be a set of noncrossing triangular obstacles in R-3 With convex hull H. A triangulation I of H is compatible with S if every triangle of S is th e union of a subset of the faces of I. The weight of I is the sum of the ar eas of the triangles of I. We give a polynomial-time algorithm that compute s a triangulation compatible with S whose weight is at most a constant time s the weight of any compatible triangulation. One motivation for studying minimum-weight triangulations is a connection w ith ray shooting. A particularly simple way to answer a ray-shooting query ("Report the first obstacle hit by a query ray") is to walk through a trian gulation along the ray, stopping at the first obstacle. Under a reasonably natural distribution of query rays, the average cost of a ray-shooting quer y is proportional to triangulation weight. A similar connection exists for line-stabbing queries ("Report all obstacles hit by a query line").