Optimal memory organization for scalable texture codecs in MPEG-4

Citation
G. Lafruit et al., Optimal memory organization for scalable texture codecs in MPEG-4, IEEE CIR SV, 9(2), 1999, pp. 218-243
Citations number
26
Categorie Soggetti
Eletrical & Eletronics Engineeing
Journal title
IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY
ISSN journal
10518215 → ACNP
Volume
9
Issue
2
Year of publication
1999
Pages
218 - 243
Database
ISI
SICI code
1051-8215(199903)9:2<218:OMOFST>2.0.ZU;2-2
Abstract
This paper addresses the problem of minimizing memory size and memory acces ses in multiresolution texture coding architectures for discrete cosine tra nsform (DCT) and wavelet-based schemes used, for example, in virtual-world walkthroughs or facial animation scenes of an MPEG-4 system. The problem of minimizing the memory cost is important since memory accesses, memory band width limitations, and in general the correct handling of the data hows hav e become the true critical issues in designing high-speed and low-power vid eo-processing architectures and in efficiently using multimedia processors. For instance, the straightforward implementation of a multiresolution text ure codec typically needs an extra memory buffer of the same size as the im age to be encoded/decoded, We propose a new calculation schedule that reduc es this buffer memory size with up to two orders of magnitude, while still ensuring a number of external (off-chip) memory accesses that is very close to the theoretical minimum. The analysis is generic and is therefore usefu l for both wavelet and multiresolution DCT codecs.