In this paper, we address the problem of navigating an autonomous mobile ro
bot in an unknown indoor environment. The parti-game multiresolution learni
ng approach [22] is applied for simultaneous and cooperative construction o
f a world model, and learning to navigate through an obstacle-free path fro
m a starting position to a known goal region. The paper introduces a new ap
proach, based on the application of the fuzzy ART neural architecture [7],
for on-line map building from actual sensor data. This method is then integ
rated, as a complement, on the parti-game world model, allowing the system
to make a more efficient use of collected sensor information. Then, a predi
ctive on-line trajectory filtering method, is introduced in the learning ap
proach. Instead of having a mechanical device moving to search the world, t
he idea is to have the system analyzing trajectories in a predictive mode,
by taking advantage of the improved world model. The real robot will only m
ore to try trajectories that have been predicted to be successful, allowing
lower exploration costs. This results in an overall improved new method fo
r goal-oriented navigation. It is assumed that the robot knows its own curr
ent world location-a simple dead-reckoning method is used for localization
in our experiments. It is also assumed that the robot is able to perform se
nsor-based obstacle detection (not avoidance) and straight-line motions. Re
sults of experiments with a real Nomad 200 mobile robot will be presented,
demonstrating the effectiveness of the discussed methods.