Jd. Newman et al., Longitudinal association of cardiovascular reactivity and blood pressure in Samoan adolescents, PSYCHOS MED, 61(2), 1999, pp. 243-249
Objective: The longitudinal association between blood pressure (BP) reactiv
ity to a video game and resting BP 3 to 4 years later was investigated in 8
3 Samoan adolescents from American and (Western) Samoa as part of a multidi
sciplinary study of cardiovascular disease (CVD) risk in modern Samoans. Me
thods: Participants ranged in age from 11 to 14 years at baseline, in 1992
to 1993, and 14 to 18 years at follow-up in 1996. Video game BP reactivity
was defined as the residual score of the regression of the maximum BP durin
g the video game on the minimum resting BP before the video game. The predi
ctive effect of baseline video game BP reactivity on follow-up resting BP w
as tested using regression models with baseline resting BP, baseline body m
ass index (BMI), and age as covariates. Results: Systolic BP reactivity to
the video game at baseline was significantly, p = .04, and independently as
sociated with resting systolic BP 3 to 4 years later. Samoan adolescents wh
o had higher systolic BP reactivity scores at baseline had significantly hi
gher resting systolic BP at follow-up after adjustment for the significant
effects of baseline resting systolic BP, age, and BMT. There were no intera
ctions between sex and reactivity or between residence, American Samoa or (
Western) Samoa, and reactivity in the models, indicating that the effects o
f systolic BP reactivity in early adolescence on later adolescent resting s
ystolic BP were similar in the entire study sample, Conclusions: Video game
cardiovascular reactivity seems to assess aspects of psychophysiological a
rousal and prospective CVD risk in Samoan adolescents of both sexes residin
g in both Samoas, and may be useful for understanding the role of psychosoc
ial stress and health in modernizing societies.