Rs. Kennedy et al., A COMPARISON OF CYBERSICKNESS INCIDENCES, SYMPTOM PROFILES, MEASUREMENT TECHNIQUES, AND SUGGESTIONS FOR FURTHER RESEARCH, Presence, 6(6), 1997, pp. 638-644
The widespread use of virtual environment (VE) systems in a variety of
applications has serious implications for the user. Users with access
to these sophisticated interactive ''immersions'' in multisensory, th
ree-dimensional (3D) synthetic environments have been shown to experie
nce motion sickness-like symptoms (i.e., eyestrain, ataxia, fatigue, d
rowsiness) and aftereffects such as visual flashbacks, disorientation,
and balance disturbances occasionally occurring up to 12 hours after
VE exposure. This is a significant health and safety concern. Technica
l improvements of VE systems need to be initiated to reduce these pote
ntial aftereffects that could result in adverse legal, economic, indiv
idual, and social consequences. Many different types of symptoms have
been reported that appear-to make up the cybersickness syndrome. From
our extensive database of virtual environment and flight simulator exp
osures, we offer examples of these symptoms profiles along with suspec
ted mechanisms and origins. We discuss these issues as well as various
assessment techniques and methods used to determine the presence of V
E sickness in individuals.