In the companion paper, Watson et al. (1997), we demonstrated the effe
ctiveness of using perceptual criteria to select the amount of detail
that is displayed in an immersive virtual reality (VR) system. Based u
pon this determination, we will now attempt to develop a principled, p
erceptually oriented framework to automatically select the appropriate
level of detail !LOD for each object in a scene, taking into consider
ation the limitations of the human visual system. We apply knowledge a
nd theories from the domain of visual perception to the field of VR th
us optimizing the visual information presented to the user based upon
solid metrics of human vision. Through a series of contrast grating ex
periments, a user's visual acuity may be assessed in terms of spatial
frequency (c/deg) and contrast. The results of these tests can be mode
led mathematically using a contrast sensitivity function (CSF). Theref
ore, we can use the CSF results to estimate how much visual detail the
user can perceive in an object at any instant Then, if we could descr
ibe this object in terms of its spatial frequencies, this would enable
us to select the lowest LOD available without the user being able to
perceive any visual change.