Investigations of the potential impact of virtual environments on user
health and safety require a methodological framework to identify both
the effects of VE participation and the role of influential factors i
n causing those effects. This first in a series of 12 experiments was
designed to evaluate methods, but also provided preliminary data regar
ding psychological and physiological effects. This discussion centers
upon the value of self-reports and performance measures and the genera
l methodological problems of evaluating participation in virtual envir
onments.