The objective of this paper is to describe the development of a specif
ic theory of interactions and learning among multiple robots performin
g certain tasks. One of the primary objectives of the research was to
study the feasibility of a robot colony in achieving global objectives
, when each individual robot is provided only with local goals and loc
al information. In order to achieve this objective the paper introduce
s a novel cognitive architecture for the individual behavior of robots
in a colony. Experimental investigation of the properties of the colo
ny demonstrates its ability to achieve global goals, such as the gathe
ring of objects, and to improve its performance as a result of learnin
g, without explicit instructions for cooperation. Since this architect
ure is based on representation of the ''likes'' and ''dislikes'' of th
e robots, it is called the Tropism System Cognitive Architecture. This
paper addresses learning in the framework of the cognitive architectu
re, specifically, phylogenetic and ontogenetic learning by the robots.
The results show that learning is indeed possible with the Tropism Ar
chitecture, that the ability of a simulated robot colony to perform a
gathering task improves with practice and that it can further improve
with evolution over successive generations. Experimental results also
show that the variability of the results decreases over successive gen
erations.