Images of three-dimensional scenes inevitably contain regions that are
spatially blurred by differing amounts, owing to depth-of-focus limit
ations in the imaging apparatus. Recent perceptual data indicate that
this blur variation acts as an effective cue to depth: if one image re
gion contains sharply focused texture, and another contains blurred te
xture, then the two regions may be perceived at different depths, even
in the absence of other depth cues. Calculations based on the optical
properties of the human eye have shown that variation in blur as a fu
nction of depth follows the same course as variation in binocular disp
arity with depth. Computational modelling has shown that the effect of
blur on single-step edges is very similar to its effect on random fra
ctal patterns, because the two stimuli have similar Fourier amplitude
spectra. Blur discrimination thresholds for the two stimuli were also
very similar, and could be predicted by a model based on high-spatial-
frequency discrimination. A comparison of blur discrimination threshol
ds with the range of binocular stereopsis indicates that blur and disp
arity cues cover different distance ranges: stereopsis is most effecti
ve for distances relatively close to fixation, while blur information
should be more effective for larger distances.