A model of scenes composed of 2-D discrete objects is presented. A gen
eralization of the 2 1/2 - D positioning features usually implemented
in 2 1/2 - D environment is given, treating object superimposition. Th
e positioning representation sits on an explicit topological and geome
trical encoding of object boundaries. This approach allows structured
manipulations of objects (intersection, combination,...) and efficient
redisplay of scene, such that every modified pixel is drawn exactly o
nce. Moreover, this model is consistent from a geometrical and topolog
ical point of view and allows the construction of a scene from a digit
al image. Many applications can be considered: graphics editors, paint
boxes, image processing environments, etc. (C) 1997 Elsevier Science L
td. All rights reserved.