Space deformations or free-form deformations techniques are a powerful
tool to manipulate and to animate objects. Various extensions of thes
e techniques allow a user to intuitively deform objects, but none of t
hese propose a solution to preserve the volume of objects throughout t
he deformation. This paper introduces a new method to deform an object
, its volume being preserved. Our method is based on the space deforma
tion model called DOGME. We use a distinctive feature of DOGME to solv
e the problem of volume preservation. Polyhedral objects which are cur
rently used in geometric modeling are considered and we obtain excelle
nt results in a fully intuitive and interactive environment. (C) 1997
Elsevier Science Ltd. All rights reserved.