Texture mapping has become a popular tool in the computer graphics ind
ustry in the last few years because it is an easy way to achieve a hig
h degree of realism in computer-generated imagery with very little eff
ort. Over the last decade, texture-mapping techniques have advanced to
the point where it is possible to generate real-time perspective simu
lations of real-world areas by texture mapping every object surface wi
th texture from photographic images of these real-world areas. The tec
hniques for generating such perspective transformations are variations
on traditional texture mapping that in some circles have become known
as the Image Perspective Transformation or IPT technology. This artic
le first presents a background survey of traditional texture mapping.
It then continues with a description of the texture-mapping variations
that achieve these perspective transformations of photographic images
of real-world scenes. The style of the presentation is that of a reso
urce survey rather than an in-depth analysis.