In large games with transferable utility, core payoffs satisfy a compa
rative statics property: If the proportion of one type of player incre
ases, then the core payoff to that type of player decreases (does not
increase). Markets with transferable utility satisfy a similar propert
y: if the aggregate supply of a commodity increases, its value relativ
e to the value of all commodities decreases. In market games, if one t
ype of agent becomes more plentiful, his competitive payoff falls, and
its decrease is engineered by a decrease in the relative value of his
endowment.