We consider a problem proposed by S. Alpern (European Journal of Opera
tional Research (1997)) of how two players can optimally rendezvous wh
ile at the same time evading an enemy searcher. This problem can be mo
delled as a two-person, zero-sum game between the rendezvous team R (w
ith agents R-1, R-2) and the searcher S. This paper gives the first so
lution to such a rendezvous-evasion game by considering a version that
is discrete in time and space, as in the pure rendezvous problem of A
nderson and Weber (Journal of Applied Probability 28, pp. 839-851). R-
1, R-2 and S start at different locations among the n identical locati
ons where there is no common labelling and at each integer time they m
ay rellocate to any one of the n locations. When some location is occu
pied by more than one player, the game ends. If S is at this location,
S (maximizer) wins and the payoff is 1; otherwise R (minimizer) wins
and the payoff is 0. The value of the game is the probability that S w
ins under optimal play. We assume that R, and R, can jointly randomize
their strategies. When n equals 3, the value of the game is 47/76 app
roximate to 0.61842. We also prove that the value of the game is bound
ed above by 1 - e(-1) (approximate to 0.632121) asymptotically. If, in
addition, the players share a common notion of a directed cycle conta
ining all the n locations (while still able to move between any two lo
cations), the value of the game is ((1 - 2/n)(n-1) + 1)/2. Finally, we
prove that with this extra information, R can secure a strictly lower
value for all n.