A GAME-THEORETIC FAULT-DETECTION FILTER

Citation
Wh. Chung et Jl. Speyer, A GAME-THEORETIC FAULT-DETECTION FILTER, IEEE transactions on automatic control, 43(2), 1998, pp. 143-161
Citations number
40
Categorie Soggetti
Robotics & Automatic Control","Robotics & Automatic Control","Engineering, Eletrical & Electronic
ISSN journal
00189286
Volume
43
Issue
2
Year of publication
1998
Pages
143 - 161
Database
ISI
SICI code
0018-9286(1998)43:2<143:AGFF>2.0.ZU;2-S
Abstract
The fault detection process is approximated with a disturbance attenua tion problem, The solution to this problem, for both linear time-varyi ng and time-invariant systems, leads to a game theoretic filter which bounds the transmission of all exogenous signals except the fault to b e detected, In the limit, when the disturbance attenuation bound is br ought to zero, a complete transmission block is achieved by embedding the nuisance inputs into an unobservable, invariant subspace. Since th is is the same invariant subspace structure seen in some types of dete ction filters, we can claim that the asymptotic game filter is itself a detection filter, One can also make use of this subspace structure t o reduce the order of the limiting game theoretic filter by factoring this invariant subspace out of the state space. The resulting lower di mensional filter will then be sensitive only to the failure to be dete cted. A pair of examples given at the end of the paper demonstrate the effectiveness of the filter for time-invariant and time-varying probl ems in both full-order and reduced-order forms.