Audio windowing is a front-end, or user interface, to an audio system
with a real-time spatial sound back end. Complementing directionalizat
ion by a digital signal processor (DSP), gain adjustment is used to co
ntrol the volume of the various mixels ([sound] mixing elements). Virt
ual gain can be synthesized from components derived from collective ic
onic size, mutual distance,orientation and directivity, and selectivel
y enabled according to room-wise partitioning of sources across sinks.
This paper describes a derivation of virtual gain, and outlines the d
eployment of these expressions in an audio windowing system.