INTEGRATING SOUNDS AND MOTIONS IN VIRTUAL ENVIRONMENTS

Citation
Jk. Hahn et al., INTEGRATING SOUNDS AND MOTIONS IN VIRTUAL ENVIRONMENTS, Presence, 7(1), 1998, pp. 67-77
Citations number
24
Categorie Soggetti
Computer Science Cybernetics","Computer Science Software Graphycs Programming","Computer Science Cybernetics","Computer Science Software Graphycs Programming
Journal title
ISSN journal
10547460
Volume
7
Issue
1
Year of publication
1998
Pages
67 - 77
Database
ISI
SICI code
1054-7460(1998)7:1<67:ISAMIV>2.0.ZU;2-8
Abstract
Sounds are often the result of motions of virtual objects in a virtual environment. Therefore, sounds and the motions that caused them shoul d be treated in an integrated way. When sounds and motions do not have the proper correspondence the resultant confusion can lessen the effe cts of each. In this paper, we present an integrated system for modeli ng, synchronizing, and rendering sounds for virtual environments. The key idea of the system is the use of a functional representation of so unds, called timbre trees. This representation is used to model sounds that are parameterizable. These parameters can then be mapped to the parameters associated with the motions of objects in the environment T his mapping allows the correspondence of motions and sounds in the env ironment. Representing arbitrary sounds using timbre trees is a diffic ult process that we do not address in this paper. We describe approach es for creating some timbre trees including the use of genetic algorit hms. Rendering the sounds in an aural environment is achieved by attac hing special environmental nodes that represent the attenuation and de lay as well as the listener effects to the timbre trees. These trees a re then evaluated to generate the sounds. The system that we describe runs parallel in real time or, an eight-processor SGI Onyx. We see the main contribution of the present system as a conceptual framework on which to consider the sound and motion in an integrated virtual enviro nment.