Five experiments were designed to determine whether a rotating, transp
arent 3-D cloud of dots (simulated sphere) could influence the perceiv
ed direction of rotation of a subsequent sphere. Experiment 1 establis
hed conditions under which the direction of rotation of a virtual sphe
re was perceived unambiguously. When a near-far luminance difference a
nd perspective depth cues were present, observers consistently saw the
sphere rotate in the intended direction. In Experiment 2, a near-far
luminance difference was used to create an unambiguous rotation sequen
ce that was followed by a directionally ambiguous rotation sequence th
at lacked both the near-far luminance cue and the perspective cue. Obs
ervers consistently saw the second sequence as rotating in the same di
rection as the first, indicating the presence of 3-D visual inertia. E
xperiment 3 showed that 3-D visual inertia was sufficiently powerful t
o bias the perceived direction of a rotation sequence made unambiguous
by a near-far luminance cue. Experiment 5 showed that 3-D visual iner
tia could be obtained using an occlusion depth cue to create an unambi
guous inertia-inducing sequence. Finally, Experiments 2, 4, and 5 all
revealed a fast-decay phase of inertia that lasted for approximately 8
00 msec, followed by an asymptotic phase that lasted for periods as lo
ng as 1,600 msec. The implications of these findings are examined with
respect to motion mechanisms of 3-D visual inertia.