EVOLVING NEURAL NETWORKS TO PLAY GO

Citation
N. Richards et al., EVOLVING NEURAL NETWORKS TO PLAY GO, Applied intelligence, 8(1), 1998, pp. 85-96
Citations number
13
Categorie Soggetti
Computer Science Artificial Intelligence","Computer Science Artificial Intelligence
Journal title
ISSN journal
0924669X
Volume
8
Issue
1
Year of publication
1998
Pages
85 - 96
Database
ISI
SICI code
0924-669X(1998)8:1<85:ENNTPG>2.0.ZU;2-Y
Abstract
Go is a difficult game for computers to master, and the best go progra ms are still weaker than the average human player. Since the tradition al game playing techniques have proven inadequate, new approaches to c omputer go need to be studied. This paper presents a new approach to l earning to play go. The SANE (Symbiotic, Adaptive Neuro-Evolution) met hod was used to evolve networks capable of playing go on small boards with no pre-programmed go knowledge. On a 9 x 9 go board, networks tha t were able to defeat a simple computer opponent were evolved within a few hundred generations. Most significantly, the networks exhibited s everal aspects of general go playing, which suggests the approach coul d scale up well.