PLAYBOT - A VISUALLY-GUIDED ROBOT FOR PHYSICALLY DISABLED-CHILDREN

Citation
Jk. Tsotsos et al., PLAYBOT - A VISUALLY-GUIDED ROBOT FOR PHYSICALLY DISABLED-CHILDREN, Image and vision computing, 16(4), 1998, pp. 275-292
Citations number
26
Categorie Soggetti
Computer Science Artificial Intelligence","Computer Science Software Graphycs Programming","Computer Science Theory & Methods","Computer Science Artificial Intelligence","Computer Science Software Graphycs Programming","Computer Science Theory & Methods
Journal title
ISSN journal
02628856
Volume
16
Issue
4
Year of publication
1998
Pages
275 - 292
Database
ISI
SICI code
0262-8856(1998)16:4<275:P-AVRF>2.0.ZU;2-S
Abstract
This paper overviews the PLAYBOT project, a long-term, large-scale res earch program whose goal is to provide a directable robot which may en able physically disabled children to access and manipulate toys. This domain is the first test domain, bur there is nothing inherent in the design of PLAYBOT that prohibits its extension to other tasks. The res earch is guided by several important goals: vision is the primary sens or; vision is task directed; the robot must be able to visually search its environment; object and event recognition are basic capabilities; environments must be natural and dynamic; users and environments are assumed to be unpredictable; task direction and reactivity must be smo othly integrated; and safety is of high importance. The emphasis of th e research has been on vision for the robot this is the most challengi ng research aspect and the major bottleneck to the development of inte lligent robots. Since the control framework is behavior-based, the vis ual capabilities of PLAYBOT are described in terms of visual behaviors . Many of the components of PLAYBOT are briefly described and several examples of implemented sub-systems are shown. The paper concludes wit h a description of the current overall system implementation, and a co mplete example of PLAYBOT performing a simple task. (C) 1998 Elsevier Science B.V.