Jr. Lackner et P. Dizio, SPATIAL ORIENTATION AS A COMPONENT OF PRESENCE - INSIGHTS GAINED FROMNONTERRESTRIAL ENVIRONMENTS, Presence, 7(2), 1998, pp. 108-115
Spatial orientation is a substantial component of the sense of presenc
e in real and virtual environments. Virtual environments have amazing
versatility in terms of the possible modes of ''entering'' them, the p
ositions occupants can take up within or in relation to them, and the
ways virtual environments can be embedded within real ones. A virtual
environment that differs too sharply in these respects from the normal
terrestrial environment may challenge users' abilities to develop spa
tial orientation and a sense of presence within it, and to acquire spa
tial training that will transfer to real situations. We learned this f
act while analyzing spatial orientation and presence in a variety of r
eal experimental environments, including ones involving nonterrestrial
gravitoinertial force backgrounds. One environment we investigated wa
s ''microgravity,'' in which subjects can free float and be exposed to
unique visual perspectives and patterns of touch and pressure cues on
the body surface. A second was a rotating ''artificial gravity'' envi
ronment embedded within the larger context of a stationary laboratory
complex. Our observations emphasize visual, vestibular, and somestheti
c cues in construction of spatial representations of familiar environm
ents. However, we have found that multiple levels of such representati
ons exist, which interact with larger spatial constructs. The cognitiv
e map of an environment depends on its represented embedding within as
sociated environments and the directionality of modes of access betwee
n them. This dependency is reflected in the ''wrong door phenomenon''
that results when an individual enters a familiar environment from a n
onfamiliar access position and becomes disoriented.