Two experiments investigated components of participants' spatial knowl
edge when they navigated large-scale ''virtual buildings'' using ''des
k-top'' (i.e., nonimmersive) virtual environments (VEs). Experiment 1
showed that participants could estimate directions with reasonable acc
uracy when they traveled along paths that contained one or two turns (
changes of direction), but participants' estimates were significantly
less accurate when the paths contained three turns. In Experiment 2 pa
rticipants repeatedly navigated two more complex virtual buildings, on
e with and the other without a compass. The accuracy of participants'
route-finding and their direction and relative straight-line distance
estimates improved with experience, but there were no significant diff
erences between the two compass conditions. However, participants did
develop significantly more accurate spatial knowledge as they became m
ore familiar with navigating VEs in general.