It has been demonstrated that a stereoscopic virtual reality system ca
n cause deficits of binocular vision but that a well-engineered bi-ocu
lar (nonstereoscopic) display can avoid causing stress to the visual s
ystem. The stereoscopic depth information present in binocular display
s has been hypothesized to be a contributing factor to visual stress.
We undertook research to determine the effect of stereoscopic depth in
virtual reality displays on the visual system and found that stereosc
opic depth does not, per se, cause problems to binocular vision over s
hort (10-min) viewing periods. However, 10 min of viewing a display th
at required constant ocular focus with changing vergence eye movements
was sufficient to cause deficits of binocular vision.