Kk. Fallon, EARLY COMPUTER-GRAPHICS DEVELOPMENTS IN THE ARCHITECTURE, ENGINEERING, AND CONSTRUCTION-INDUSTRY, IEEE annals of the history of computing, 20(2), 1998, pp. 20-29
Citations number
10
Categorie Soggetti
History & Philosophy of Sciences","Computer Science Theory & Methods","History & Philosophy of Sciences
Despite 30 years' experimentation and 20 years' availability of commer
cial products, the architecture, engineering, and construction industr
y in the mid-1990s had yet to achieve an effective integration of comp
uter-based techniques into its business processes. Business processes
in all industries are resistant to change, and people tend to use new
tools in the same way they used their old ones: computers as pencils.
In the architecture, engineering, and construction industry within the
United States, this tendency has been aggravated by the segmentation
of the work process into myriad specialties, frequently performed by s
eparate companies, with the information flow obstructed by professiona
l licensing, regulation, contracts, the profit motive, and even the tr
aining of design professionals. However, a number of developments-the
emergence of object technology; industry standardization initiatives;
widespread adoption of Internet technologies; and competitive pressure
s-are converging to create both the feasibility of and the necessity f
or rethinking and restructuring the industry. This article focuses on
computer graphics precedents related to the architecture, engineering,
and construction industry.