3-D RECONSTRUCTION OF URBAN SCENES FROM IMAGE SEQUENCES

Citation
O. Faugeras et al., 3-D RECONSTRUCTION OF URBAN SCENES FROM IMAGE SEQUENCES, Computer vision and image understanding, 69(3), 1998, pp. 292-309
Citations number
52
Categorie Soggetti
Computer Science Software Graphycs Programming","Computer Science Software Graphycs Programming
ISSN journal
10773142
Volume
69
Issue
3
Year of publication
1998
Pages
292 - 309
Database
ISI
SICI code
1077-3142(1998)69:3<292:3ROUSF>2.0.ZU;2-Q
Abstract
In this paper, we address the problem of the recovery of a realistic t extured model of a scene from a sequence of images, without any prior knowledge either about the parameters of the cameras or about their mo tion. We do not require any knowledge of the absolute coordinates of s ome control points in the scene to achieve this goal, First, using var ious computer vision tools, we establish correspondences between the i mages and recover the epipolar geometry, from which we show how to com pute the complete set of perspective projection matrices for all camer a positions. Then, we proceed to reconstruct the geometry of the scene . We show how to rely on information of the scene such as parallel lin es or known angles in order to reconstruct the geometry of the scene u p to, respectively, an unknown affine transformation or an unknown sim ilitude. Alternatively, if this information is not available, we can s till recover the Euclidean structure of the scene through the techniqu es of self-calibration. The scene geometry is modeled as a set of poly hedra Textures to be mapped on the scene polygons are extracted automa tically from the images. We show how several images can be combined th rough mosaicing in order to automatically remove visual artifacts such as pedestrians or trees from the textures. This vision system has bee n implemented as a vision server, which provides to a CAD-CAM modeler geometry or texture information extracted from the set of images. The whole system allows efficient and fast production of scene models of h igh quality for such applications as simulation, virtual, or augmented reality. (C) 1998 Academic Press.