This paper examines repeated games in which each player observes a pri
vate and imperfect signal on the actions played, and in which players
are allowed to communicate using public messages. Providing incentives
for players to reveal their observations generates (revelation) const
raints that, combined with signal imperfections, may be a source of in
efficiencies. However, by delaying the revelation of their observation
s, players may economize on the cost of deterring deviations, and ther
eby avoid these inefficiencies. Because a player would not want to tri
gger a sanction that would penalize him too, revelation constraints al
so tend to make sanctions difficult to enforce. However, with at least
three players, detecting deviations may not require that all the play
ers reveal their observations. In that case, we obtain a Nash threat V
ersion of the Folk theorem. With two players, we do not obtain a simil
ar result. Nevertheless, we show that an efficient outcome can (almost
) always be approximated.