2 STRATEGIES FOR LEARNING A ROUTE IN A DRIVING SIMULATOR

Citation
V. Aginsky et al., 2 STRATEGIES FOR LEARNING A ROUTE IN A DRIVING SIMULATOR, Journal of environmental psychology, 17(4), 1997, pp. 317-331
Citations number
39
Categorie Soggetti
Psychology,"Environmental Studies
ISSN journal
02724944
Volume
17
Issue
4
Year of publication
1997
Pages
317 - 331
Database
ISI
SICI code
0272-4944(1997)17:4<317:2SFLAR>2.0.ZU;2-2
Abstract
The study of human navigation has long been dominated by the so-called stage theory, i.e. the notion that there are three distinct types of spatial knowledge (landmark, route, and survey knowledge), that are ac quired sequentially during spatial learning and development. Based on the results of a route learning experiment in a driving simulator, an alternative to the stage theory is proposed. The authors suggest that subjects follow either a visually dominated or a spatially dominated s trategy to solve a route-learning problem. In the visually dominated s trategy, subjects base their wayfinding decisions on visually recogniz ing decision points along a route; the decision points are not integra ted into any kind of survey representation. In the spatially dominated strategy, on the other hand, subjects represent the environment as a survey map right from the start; that is, they do not pass through a l andmark or route stage. These strategies may be subserved by different cortical areas recently characterized in neurophysiological studies o f animals solving maze problems. (C) 1997 Academic Press Limited.