The study of human navigation has long been dominated by the so-called
stage theory, i.e. the notion that there are three distinct types of
spatial knowledge (landmark, route, and survey knowledge), that are ac
quired sequentially during spatial learning and development. Based on
the results of a route learning experiment in a driving simulator, an
alternative to the stage theory is proposed. The authors suggest that
subjects follow either a visually dominated or a spatially dominated s
trategy to solve a route-learning problem. In the visually dominated s
trategy, subjects base their wayfinding decisions on visually recogniz
ing decision points along a route; the decision points are not integra
ted into any kind of survey representation. In the spatially dominated
strategy, on the other hand, subjects represent the environment as a
survey map right from the start; that is, they do not pass through a l
andmark or route stage. These strategies may be subserved by different
cortical areas recently characterized in neurophysiological studies o
f animals solving maze problems. (C) 1997 Academic Press Limited.