AN EFFICIENT PARALLEL ALGORITHM FOR VISIBLE-SURFACE DETECTION IN 3D GRAPHICS DISPLAY

Citation
H. Shen et al., AN EFFICIENT PARALLEL ALGORITHM FOR VISIBLE-SURFACE DETECTION IN 3D GRAPHICS DISPLAY, International journal of computer mathematics, 67(3-4), 1998, pp. 359-371
Citations number
30
Categorie Soggetti
Mathematics,Mathematics
Journal title
International journal of computer mathematics
ISSN journal
00207160 → ACNP
Volume
67
Issue
3-4
Year of publication
1998
Pages
359 - 371
Database
ISI
SICI code
Abstract
A major concern in generation of realistic graphics displays is how to identify those parts of a scene that are visible from a chosen viewin g position. There have been various algorithms for identification of v isible objects on both sequential and parallel computation models, all with different time and space requirements, depending on the properti es of the underlying machine architectures and types of the objects. I n this paper, we propose an efficient parallel algorithm for implement ation of the popular depth-buffer method on the general PRAM model tha t detects visible surfaces by projecting pixels on all surfaces to a 2 D view plane and removing all hidden surfaces. For a total of n pixels on the surfaces of an object, our algorithm runs cost-optimally in O( (n/p) + log p) time in the average case, and in O((n/p)log p) time in the worst case, using p processors on the EREW PRAM. We analyze the sc alability of the algorithm and show that it is highly scalable in the average case.