K. Yamaoka et Y. Sakai, A PACKET ROUTING METHOD BASED ON GAME-THEORY, Electronics & communications in Japan. Part 1, Communications, 81(8), 1998, pp. 89-96
The size of public telecommunication networks and computer networks is
becoming quite large, and various new control features and services a
re being offered so that a large amount of control is needed and enorm
ous amounts of data must be handled. Thus there is a need to utilize t
he limited network resources efficiently and effectively. In this pape
r, we propose a distributed control method based on game theory, in wh
ich the performance of the whole network is levelled without regard to
the quality of communication, and each element of the network has a b
asically independent function. It is shown by computer simulation that
the packet loss rate caused by timeout can be decreased. (C) 1998 Scr
ipta Technica.