A PACKET ROUTING METHOD BASED ON GAME-THEORY

Authors
Citation
K. Yamaoka et Y. Sakai, A PACKET ROUTING METHOD BASED ON GAME-THEORY, Electronics & communications in Japan. Part 1, Communications, 81(8), 1998, pp. 89-96
Citations number
11
Categorie Soggetti
Engineering, Eletrical & Electronic",Telecommunications
ISSN journal
87566621
Volume
81
Issue
8
Year of publication
1998
Pages
89 - 96
Database
ISI
SICI code
8756-6621(1998)81:8<89:APRMBO>2.0.ZU;2-D
Abstract
The size of public telecommunication networks and computer networks is becoming quite large, and various new control features and services a re being offered so that a large amount of control is needed and enorm ous amounts of data must be handled. Thus there is a need to utilize t he limited network resources efficiently and effectively. In this pape r, we propose a distributed control method based on game theory, in wh ich the performance of the whole network is levelled without regard to the quality of communication, and each element of the network has a b asically independent function. It is shown by computer simulation that the packet loss rate caused by timeout can be decreased. (C) 1998 Scr ipta Technica.