As computer game playing is a popular activity among adolescents, a qu
estionnaire study was undertaken with 387 adolescents (12-16 years of
age) to establish their ''dependence'' using a scale adapted from the
DSM-III-R criteria for pathological gambling. Analysis indicated that
one in five adolescents were currently ''dependent'' upon computer gam
es. Boys played significantly more regularly than girls and were more
likely to be classified as ''dependent.'' The earlier children began p
laying computer games it appeared the more likely they were to be play
ing at ''dependent'' levels. These and other results are discussed in
relation to research on other gaming dependencies.