This paper describes a method for rounding and polygonizing edges and corne
rs of polyhedral models to produce softer, more natural looking objects. Th
e underlying rounded surface is assumed to be defined by "quasiconvolutiona
l smoothing", and the focus is on polygonizing the surface rapidly and effi
ciently. A binary space partitioning (BSP) tree is used to classify space i
n the vicinity of a polyhedron to identify the curved regions. Planar surfa
ces are extracted as single polygons, and extra polygons are introduced onl
y at rounded edges and corners. The result is a high-quality polygonization
of the rounded polyhedron with none of the fragmentation problems of more
general polygonization methods.