Fa. Biocca et Jp. Rolland, VIRTUAL EYES CAN REARRANGE YOUR BODY - ADAPTATION TO VISUAL DISPLACEMENT IN SEE-THROUGH, HEAD-MOUNTED DISPLAYS, Presence, 7(3), 1998, pp. 262-277
Among the most critical issues in the design of immersive virtual envi
ronments are those that deal with the problem of technologically induc
ed intersensory conflict and one of the results, sensorimotor adaptati
on. An experiment was conducted to support the design of a prototype s
ee-through, head-mounted display (HMD). When wearing video see-through
HMDs in augmented reality systems, subjects see the world around them
through a pair of head-mounted video cameras. The study looked at the
effects of sensory rearrangement caused by a HMD design that displace
d the user's ''virtual'' eye position forward (165 mm) and above (62 m
m) toward the spatial position of the cameras. The position of the cam
eras creates images of the world that are slightly downward and inward
from normal. Measures of hand-eye coordination and speed on a manual
pegboard task revealed substantial perceptual costs of the eye displac
ement initially, but also evidence of adaptation. Upon first wearing t
he video see-through HMD, subjects' pointing errors increased signific
antly along the spatial dimensions displaced (the y dimension, above-b
elow the target, and z dimension, in front-behind the target). Speed o
f performance on the pegboard task decreased by 43% compared to baseli
ne performance. Pointing accuracy improved by approximately 33% as sub
jects adapted to the sensory rearrangement, but it did not reach basel
ine performance. When subjects removed the see-through HMD, there was
evidence that their hand-eye coordination had been altered. Negative a
ftereffects were observed in the form of greater errors in pointing ac
curacy compared to baseline. Although these aftereffects are temporary
, the results may have serious practical implications for the use of v
ideo see-through HMDs by users (e.g., surgeons) who depend on very acc
urate hand-eye coordination.