The theory of strategic games seems to be lacking in pedagogical cyber
netics. This is due to a shortcut in the paradigm within the theory it
self The theory just asks for the conditions of teaching while forgett
ing that the conditions of learning may be different ones, even within
the same situation. This shortcut can be overcome by regarding educat
ion as a battlefield of learning and teaching strategies. The old vari
ables of teaching have to be completed by their complements, the varia
bles of learning and a new stage for the battle needs to be implemente
d within the old model with three stages in pedagogical cybernetics. S
ince this extension is fundamental, further research is definitely nec
essary.