When an elementary or secondary school student is away from school for
an extended period of time due to illness, the student is provided wi
th a tutor or access to in-hospital classrooms to keep up with his/her
studies. This arrangement is not only expensive but isolates the chil
d from normal, everyday classroom experiences. A remote controlled vid
eo conferencing system was developed which allows a student access to
regular classroom activities while in a remote location (e.g. hospital
). The video conferencing system allows two-way visual and audio commu
nication between the class/teacher and the remote student. The remote
control provides the student (remote location) with the ability to dir
ect the in-class video camera as desired (pan, tilt, zoom). One of the
challenges in the development of the communication system was the des
ign of the interface used by the student to remotely access and contro
l the video camera Control of remote computer systems is a difficult t
ask (Hammel et at, 1989). The complexity of a video conferencing syste
m magnifies these difficulties. A Nintendo(TM) controller was adapted
and integrated with the video conferencing system because children ide
ntified it as a desirable interface. The Nintendo controller allowed a
better physical and cognitive map to the required control tasks than
either a keyboard or a mouse interface. A pilot study was conducted wi
th a group of cub scouts with one cub participating from a remote loca
tion. Use of the system to participate in the activities was the focus
of this study. Results seem to indicate that the system can be used w
ith relatively few errors when performing the majority of the required
tasks. However, gaining the attention of the teacher through the syst
em seems to be more difficult.