This paper describes three new results for volume rendering algorithms
utilizing splatting. First, an antialiasing extension to the basic sp
latting algorithm is introduced that mitigates the spatial aliasing fo
r high-resolution volumes. Aliasing can be severe for high-resolution
volumes or volumes where a high depth of field leads to converging sam
ples along the perspective axis. Next, an analysis of the common appro
ximation errors in the splatting process for perspective viewing is pr
esented. In this context, we give different implementations, distingui
shed by efficiency and accuracy, for adding the splat contributions to
the image plane. We then present new results in controlling the splat
ting errors and also show their behavior in the framework of our new a
ntialiasing technique. Finally, current work in progress on extensions
to splatting for temporal antialiasing is demonstrated. Here, we pres
ent a simple but highly effective scheme for adding motion blur to fas
t moving volumes.