K. Stanney et al., AFTEREFFECTS AND SENSE OF PRESENCE IN VIRTUAL ENVIRONMENTS - FORMULATION OF A RESEARCH-AND-DEVELOPMENT AGENDA, International journal of human-computer interaction, 10(2), 1998, pp. 135-187
This report represents a committee summary of the current state of kno
wledge regarding aftereffects and sense of presence in virtual environ
ments (VEs). The work presented in this article, and the proposed rese
arch agenda, are the result of a special session that was set up in th
e framework of the Seventh International Conference on Human Computer
Interaction. Recommendations were made by the committee regarding rese
arch needs in aftereffects and sense of presence, and, where possible,
priorities were suggested. The research needs were structured in term
s of the short, medium, and long term and, if followed, should lead to
ward the effective use of VE technology. The 2 most critical research
issues identified were (a) standardization and use of measurement appr
oaches for aftereffects and (b) identification and prioritization of s
ensorimotor discordances that drive after effects. Identification of a
ftereffects countermeasures (i.e., techniques to assist users in readi
ly transitioning between the real and virtual worlds), reduction of sy
stem response latencies, and improvements in tracking technology were
also thought to be of critical importance.