This paper introduces SimCity 2000, a popular computer simulation mode
l, as a tool for teaching urban geography concepts. Situated within a
more traditional class format, this software can enhance computer lite
racy, geographical knowledge, and critical skills. The dynamism and vi
sual refinement of the software add to the entertainment value of atte
mpting to effectively guide a city's development. These strengths of t
he program also facilitate learning about the complex, dynamic, and in
terrelated nature of urban problems. Students are highly motivated to
use the software because of its game-like aspects, yet after using the
program they report attitudinal learning in the form of a greater app
reciation of the role of urban planners, designers, and policy-makers.
Instructors should consider how to accommodate different levels of pr
evious experience with the software, particularly in relation to a gen
der-based dichotomy that is indicated by this study. In addition, inst
ructors should consider how to respond to the more critical response o
f students who have a stronger background in geography and urban studi
es.