We describe our approach to generating realistic crack patterns on the
basis of a physical model. Our simulation model consists of nodes tha
t represent infinitesimal volume elements on the surface of an object
and springs that represent the effects of the physical connection betw
een these elements. The fragmentation of the material is expressed by
the cutting of springs. We applied this model to the drying process of
mud, and we confirmed that it is capable of generating cracks similar
to actual ones and that the generated pattern can be varied by changi
ng the model parameters.