3D and VR applications require large amounts of computing time. In mos
t applications it has to be available in a specific time span. In Cave
or Immersive desk environments the Fewer has to be available real-tim
e. Much preparation can, however, be done on a longer time scale. Comp
lex 3D applications in for instance the media industry require large c
omputation power for rendering purposes in a timescale ranging from ho
urs to a few days. Metacomputing environments, including a large numbe
r of machines, can be a useful tool for supporting these Vk and 3D app
lications. Within the EROPPA project, a software environment for use b
y post production companies has been developed. Currently extensions t
o virtual surgery applications are investigated. (C) 1998 Elsevier Sci
ence B.V.